#118325: "Movement: if expedition member moves back to tile from which it came, treat as undo not as new move"
О чём этот отчёт?
Что произошло? Пожалуйста, выберите из нижеследующего
Что произошло? Пожалуйста, выберите из нижеследующего
Пожалуйста, проверьте, существует ли уже отчёт на ту же тему
Если это так, ПРОГОЛОСУЙТЕ за этот отчёт. Отчёты с наибольшим количеством голосов будут рассматриваться В ПЕРВУЮ ОЧЕРЕДЬ!
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Подробное описание
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• Пожалуйста, скопируйте/вставьте текст ошибки, которую вы видите на экране (если она есть).
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Пожалуйста, объясните, что вы хотели сделать, что вы сделали и что случилось
• Какой браузер вы используете?
Google Chrome v96
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• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда. Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Какой браузер вы используете?
Google Chrome v96
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• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Какой браузер вы используете?
Google Chrome v96
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• Что было изображено на экране, когда вас заблокировало? (Пустой экран? Часть игрового стола? Сообщение об ошибке?)
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Какой браузер вы используете?
Google Chrome v96
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• Какая часть правил не соблюдена в версии БГА
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Видно ли нарушение правил в повторе игры? Если да, то на каком ходу?
• Какой браузер вы используете?
Google Chrome v96
-
• Какое игровое действие вы хотели совершить?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Что вы пытались сделать, чтобы выполнить это игровое действие?
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• Что произошло, когда вы попробовали сделать это (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Google Chrome v96
-
• На каком шаге игры произошла проблема (какой была текущая игровая инструкция)?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Что произошло, когда вы попробовали совершить игровое действие (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Google Chrome v96
-
• Пожалуйста, опишите ошибку отображения. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Какой браузер вы используете?
Google Chrome v96
-
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда. Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Какой браузер вы используете?
Google Chrome v96
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Какой браузер вы используете?
Google Chrome v96
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- Помогло ли решить проблему нажатие F5?
- Случилась ли проблема несколько раз? Постоянно? От случая к случаю?
- Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда.
