#129568: "Balancing out Shutdown events"
О чём этот отчёт?
Что произошло? Пожалуйста, выберите из нижеследующего
Что произошло? Пожалуйста, выберите из нижеследующего
Пожалуйста, проверьте, существует ли уже отчёт на ту же тему
Если это так, ПРОГОЛОСУЙТЕ за этот отчёт. Отчёты с наибольшим количеством голосов будут рассматриваться В ПЕРВУЮ ОЧЕРЕДЬ!
| # | Status | Votes | Game | Type | Title | Last update |
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Подробное описание
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• Пожалуйста, скопируйте/вставьте текст ошибки, которую вы видите на экране (если она есть).
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Пожалуйста, объясните, что вы хотели сделать, что вы сделали и что случилось
• Какой браузер вы используете?
Mozilla v5
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• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Какой браузер вы используете?
Mozilla v5
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Какой браузер вы используете?
Mozilla v5
-
• Что было изображено на экране, когда вас заблокировало? (Пустой экран? Часть игрового стола? Сообщение об ошибке?)
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Какой браузер вы используете?
Mozilla v5
-
• Какая часть правил не соблюдена в версии БГА
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Видно ли нарушение правил в повторе игры? Если да, то на каком ходу?
• Какой браузер вы используете?
Mozilla v5
-
• Какое игровое действие вы хотели совершить?
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Что вы пытались сделать, чтобы выполнить это игровое действие?
-
• Что произошло, когда вы попробовали сделать это (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Mozilla v5
-
• На каком шаге игры произошла проблема (какой была текущая игровая инструкция)?
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Что произошло, когда вы попробовали совершить игровое действие (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Mozilla v5
-
• Пожалуйста, опишите ошибку отображения. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Какой браузер вы используете?
Mozilla v5
-
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Какой браузер вы используете?
Mozilla v5
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Какой браузер вы используете?
Mozilla v5
История отчёта
Добавить что-нибудь к этому отчёту
- Другой номер игрового стола / номер хода
- Помогло ли решить проблему нажатие F5?
- Случилась ли проблема несколько раз? Постоянно? От случая к случаю?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
