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#131107: "Redesign UI, make colors and bonuses easier to distinguish"
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Предложение: по моему мнению, это действительно улучшит реализацию игры
Подробное описание
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
Re-design the user interface of the came, including the styling of the cards, to emphasize clear presentation of game-relevant information and making it easy for people to scan the screen and quickly absorb the information they need for playing.
As you can see from this discussion thread, there is tremendous discontent with the current look of the game on BGA: boardgamearena.com/forum/viewtopic.php?t=37706 - this is because it's a significant regression from the previous design. However, the previous wasn't great either, it was already difficult to see what you need to play the game; this new design just made it even worse.
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История отчёта
Cos- • Разработчики ещё не проанализировали это предложение:
20 июл 2024 18:09 • Main problems that need fixing:
1. Cost indicators on the noble cards are too small, and with the style of the black/white borders and the numerals, it's hard to visually scan the nobles and see what colors you need to buy them. Looking at one noble card at a time is not good enough, we want to be able to see the whole collection of nobles and at a glance see, for example, that three of them require green and two of them require black and so on. As it looks now, doing this is visually frustrating and takes too much mental energy.
2. Gem markers at top right of development cards can't be visually distinguished except by color, so if their purpose is to help people with color blindness or whose screen colors are off, they're doing no good now.
3. Color squares with point values at top left often don't have enough contrast with the background, so you have to think for a split second to realize which color it is. At least the numbers at top left (point values) are easy to read now - except on white cards.
4. A major problem that was also a major problem in the old design: Your gem tiles in hand, and development bonus values, are presented too similarly, and it's really hard to remember which is which. Do I have 2 free reds plus one red tile, or is it two red tiles and 1 free red from development cards? Even worse are the colors where you only have one: Is that 1 green tile, or 1 green bonus from cards? It's just hard to keep them straight, even if you know you're likely to forget repeatedly and have to keep trying to examine the screen to figure out which is which. The fact that they're presented so differently on the big screen vs. on the player by player boxes on the side, doesn't help.
1. Cost indicators on the noble cards are too small, and with the style of the black/white borders and the numerals, it's hard to visually scan the nobles and see what colors you need to buy them. Looking at one noble card at a time is not good enough, we want to be able to see the whole collection of nobles and at a glance see, for example, that three of them require green and two of them require black and so on. As it looks now, doing this is visually frustrating and takes too much mental energy.
2. Gem markers at top right of development cards can't be visually distinguished except by color, so if their purpose is to help people with color blindness or whose screen colors are off, they're doing no good now.
3. Color squares with point values at top left often don't have enough contrast with the background, so you have to think for a split second to realize which color it is. At least the numbers at top left (point values) are easy to read now - except on white cards.
4. A major problem that was also a major problem in the old design: Your gem tiles in hand, and development bonus values, are presented too similarly, and it's really hard to remember which is which. Do I have 2 free reds plus one red tile, or is it two red tiles and 1 free red from development cards? Even worse are the colors where you only have one: Is that 1 green tile, or 1 green bonus from cards? It's just hard to keep them straight, even if you know you're likely to forget repeatedly and have to keep trying to examine the screen to figure out which is which. The fact that they're presented so differently on the big screen vs. on the player by player boxes on the side, doesn't help.
tankchik • Разработчики ещё не проанализировали это предложение:
21 июл 2024 15:43 • Very difficult to read/scan the new graphics; this game requires scanning the cards constantly and the new graphics aren't user-friendly for that. It's much more difficult and not enjoyable to play now. Please make the old graphics accessible, there are many complaints on the forum about this as well. Thank you!
dwendel • Разработчики ещё не проанализировали это предложение:
22 июл 2024 0:03 • I do not enjoy playing this version. This was the game I like the most. I doubt that I will play until the visuals have been improved.
bousi • Разработчики ещё не проанализировали это предложение:
23 июл 2024 5:05 • There is a gradient-like pattern within the circle of gem cost, which makes the numbers difficult to see.
It would be easier to see if you could use solid, single-color circles.
It would be easier to see if you could use solid, single-color circles.
Cos- • Разработчики ещё не проанализировали это предложение:
24 июл 2024 4:38 • I should also add that when you're selecting gem tiles during your turn, it's nearly impossible to see what the one or two you've already selected are, so if I stop to think and forget what I picked, I usually just have to restart turn and start over. This was a problem in the previous version as well as the new design.
KenFin1 • Разработчики ещё не проанализировали это предложение:
25 июл 2024 11:47 • Or better still just let us have the old version back. (This is becoming a repeated request for most things on BGA these days)
Cos- • Разработчики ещё не проанализировали это предложение:
26 июл 2024 2:44 • No, please do NOT consider the old version the solution. Please read the suggestion. Several of these problems exist in the old version. Although the new design is significantly worse, it already had serious problems before. Please actually fix all of these playability problems. I specifically did NOT ask to go back to the old version in this suggestion (there's another suggestion for that, which I do not support), because it was bad too (although not as bad as the new one).
Tara_SD • Разработчики ещё не проанализировали это предложение:
6 авг 2024 16:03 • I've played this game hundreds of times on BGA, and on the table at home. The new design makes it unplayable, sadly.
Please revert to old graphics, while addressing the other concerns.
Please revert to old graphics, while addressing the other concerns.
Sam7000 • Разработчики ещё не проанализировали это предложение:
9 авг 2024 3:52 • Please bring back the prior graphics design (the one in use of BGA for many years - first half of 2024 and prior).
That design was perfect. The colors and gem icons were easily, quickly, and nicely distinguishable. The new design takes more effort to distinguish the colors and analyze the cards on the tableau.
That design was perfect. The colors and gem icons were easily, quickly, and nicely distinguishable. The new design takes more effort to distinguish the colors and analyze the cards on the tableau.
MuccaPDX • Разработчики ещё не проанализировали это предложение:
18 сен 2024 18:26 • [Cos] > Several of these problems exist in the old version.
That is a valid clarification; I think the below would be the best to make quicker incremental improvement:
[Tara_SD] > Please revert to old graphics, while addressing the other concerns.
Reverting would be the quickest [incremental] improvement; while other valid concerns (with even that old style) could be implemented subsequently as software-development time allows. This strategy dos not "favor" old style, but rather reverts to it first (incremental improvement) as that is quicker (if not relatively "immediate") while other concerns are improved that take more dev time.
That is a valid clarification; I think the below would be the best to make quicker incremental improvement:
[Tara_SD] > Please revert to old graphics, while addressing the other concerns.
Reverting would be the quickest [incremental] improvement; while other valid concerns (with even that old style) could be implemented subsequently as software-development time allows. This strategy dos not "favor" old style, but rather reverts to it first (incremental improvement) as that is quicker (if not relatively "immediate") while other concerns are improved that take more dev time.
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