#162655: "Variable Goals not being selected properly"
О чём этот отчёт?
Что произошло? Пожалуйста, выберите из нижеследующего
Что произошло? Пожалуйста, выберите из нижеследующего
Пожалуйста, проверьте, существует ли уже отчёт на ту же тему
Если это так, ПРОГОЛОСУЙТЕ за этот отчёт. Отчёты с наибольшим количеством голосов будут рассматриваться В ПЕРВУЮ ОЧЕРЕДЬ!
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Подробное описание
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• Пожалуйста, скопируйте/вставьте текст ошибки, которую вы видите на экране (если она есть).
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
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• Пожалуйста, объясните, что вы хотели сделать, что вы сделали и что случилось
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Какой браузер вы используете?
Microsoft Edge
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• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
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• Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Какой браузер вы используете?
Microsoft Edge
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• Какой браузер вы используете?
Microsoft Edge
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• Что было изображено на экране, когда вас заблокировало? (Пустой экран? Часть игрового стола? Сообщение об ошибке?)
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• Какой браузер вы используете?
Microsoft Edge
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• Какая часть правил не соблюдена в версии БГА
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
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• Видно ли нарушение правил в повторе игры? Если да, то на каком ходу?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Какой браузер вы используете?
Microsoft Edge
-
• Какое игровое действие вы хотели совершить?
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
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• Что вы пытались сделать, чтобы выполнить это игровое действие?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
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• Что произошло, когда вы попробовали сделать это (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Microsoft Edge
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• На каком шаге игры произошла проблема (какой была текущая игровая инструкция)?
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• Что произошло, когда вы попробовали совершить игровое действие (сообщение об ошибке, сообщение в строке состояния игры...)?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Какой браузер вы используете?
Microsoft Edge
-
• Пожалуйста, опишите ошибку отображения. Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• Какой браузер вы используете?
Microsoft Edge
-
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Какой браузер вы используете?
Microsoft Edge
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• Какой браузер вы используете?
Microsoft Edge
История отчёта
I'll make the fix soon
Table #653612169
Move #2
Progression 0%
We have two of the original goals and 2 of the variable ones.
Добавить что-нибудь к этому отчёту
- Другой номер игрового стола / номер хода
- Помогло ли решить проблему нажатие F5?
- Случилась ли проблема несколько раз? Постоянно? От случая к случаю?
- Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
