#163066: "Provide option for "Streetcar" movement rules rather than "Linie 1" movement rules"
О чём этот отчёт?
Что произошло? Пожалуйста, выберите из нижеследующего
Что произошло? Пожалуйста, выберите из нижеследующего
Пожалуйста, проверьте, существует ли уже отчёт на ту же тему
Если это так, ПРОГОЛОСУЙТЕ за этот отчёт. Отчёты с наибольшим количеством голосов будут рассматриваться В ПЕРВУЮ ОЧЕРЕДЬ!
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Подробное описание
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• Пожалуйста, скопируйте/вставьте текст ошибки, которую вы видите на экране (если она есть).
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• Пожалуйста, объясните, что вы хотели сделать, что вы сделали и что случилось
• Какой браузер вы используете?
Google Chrome v134
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• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
• Какой браузер вы используете?
Google Chrome v134
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• Какой браузер вы используете?
Google Chrome v134
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• Что было изображено на экране, когда вас заблокировало? (Пустой экран? Часть игрового стола? Сообщение об ошибке?)
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• Какой браузер вы используете?
Google Chrome v134
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• Какая часть правил не соблюдена в версии БГА
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• Видно ли нарушение правил в повторе игры? Если да, то на каком ходу?
• Какой браузер вы используете?
Google Chrome v134
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• Какое игровое действие вы хотели совершить?
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• Что вы пытались сделать, чтобы выполнить это игровое действие?
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• Что произошло, когда вы попробовали сделать это (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Google Chrome v134
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• На каком шаге игры произошла проблема (какой была текущая игровая инструкция)?
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
-
• Что произошло, когда вы попробовали совершить игровое действие (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Google Chrome v134
-
• Пожалуйста, опишите ошибку отображения. Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• Какой браузер вы используете?
Google Chrome v134
-
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
-
• Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
• Какой браузер вы используете?
Google Chrome v134
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• Какой браузер вы используете?
Google Chrome v134
История отчёта
This is a fine idea for a variant. However, I am currently busy working on other projects. Perhaps the other developer on this project would take up this suggestion.
Добавить что-нибудь к этому отчёту
- Другой номер игрового стола / номер хода
- Помогло ли решить проблему нажатие F5?
- Случилась ли проблема несколько раз? Постоянно? От случая к случаю?
- Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
