#169684: "Progression percentage gets stuck at 50%"
О чём этот отчёт?
Что произошло? Пожалуйста, выберите из нижеследующего
Что произошло? Пожалуйста, выберите из нижеследующего
Пожалуйста, проверьте, существует ли уже отчёт на ту же тему
Если это так, ПРОГОЛОСУЙТЕ за этот отчёт. Отчёты с наибольшим количеством голосов будут рассматриваться В ПЕРВУЮ ОЧЕРЕДЬ!
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Подробное описание
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• Пожалуйста, скопируйте/вставьте текст ошибки, которую вы видите на экране (если она есть).
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• Пожалуйста, объясните, что вы хотели сделать, что вы сделали и что случилось
• Какой браузер вы используете?
Safari v18.4
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• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда. Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Какой браузер вы используете?
Safari v18.4
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• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Какой браузер вы используете?
Safari v18.4
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• Что было изображено на экране, когда вас заблокировало? (Пустой экран? Часть игрового стола? Сообщение об ошибке?)
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Какой браузер вы используете?
Safari v18.4
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• Какая часть правил не соблюдена в версии БГА
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• Видно ли нарушение правил в повторе игры? Если да, то на каком ходу?
• Какой браузер вы используете?
Safari v18.4
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• Какое игровое действие вы хотели совершить?
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• Что вы пытались сделать, чтобы выполнить это игровое действие?
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• Что произошло, когда вы попробовали сделать это (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Safari v18.4
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• На каком шаге игры произошла проблема (какой была текущая игровая инструкция)?
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• Что произошло, когда вы попробовали совершить игровое действие (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Safari v18.4
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• Пожалуйста, опишите ошибку отображения. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Какой браузер вы используете?
Safari v18.4
-
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда. Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Какой браузер вы используете?
Safari v18.4
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Какой браузер вы используете?
Safari v18.4
История отчёта
Добавить что-нибудь к этому отчёту
- Другой номер игрового стола / номер хода
- Помогло ли решить проблему нажатие F5?
- Случилась ли проблема несколько раз? Постоянно? От случая к случаю?
- Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда.
