#21686: "Selector for number of meeples is misleading; replace with different selector widget"
О чём этот отчёт?
Что произошло? Пожалуйста, выберите из нижеследующего
Что произошло? Пожалуйста, выберите из нижеследующего
Пожалуйста, проверьте, существует ли уже отчёт на ту же тему
Если это так, ПРОГОЛОСУЙТЕ за этот отчёт. Отчёты с наибольшим количеством голосов будут рассматриваться В ПЕРВУЮ ОЧЕРЕДЬ!
| # | Status | Votes | Game | Type | Title | Last update |
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Подробное описание
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• Пожалуйста, скопируйте/вставьте текст ошибки, которую вы видите на экране (если она есть).
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Пожалуйста, объясните, что вы хотели сделать, что вы сделали и что случилось
• Какой браузер вы используете?
Safari v11.1
-
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда. Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Какой браузер вы используете?
Safari v11.1
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Какой браузер вы используете?
Safari v11.1
-
• Что было изображено на экране, когда вас заблокировало? (Пустой экран? Часть игрового стола? Сообщение об ошибке?)
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Какой браузер вы используете?
Safari v11.1
-
• Какая часть правил не соблюдена в версии BGA?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Видно ли нарушение правил в повторе игры? Если да, то на каком ходу?
• Какой браузер вы используете?
Safari v11.1
-
• Какое игровое действие вы хотели совершить?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Что вы пытались сделать, чтобы выполнить это игровое действие?
-
• Что произошло, когда вы попробовали сделать это (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Safari v11.1
-
• На каком шаге игры произошла проблема (какой была текущая игровая инструкция)?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Что произошло, когда вы попробовали совершить игровое действие (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Safari v11.1
-
• Пожалуйста, опишите ошибку отображения. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Какой браузер вы используете?
Safari v11.1
-
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда. Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Какой браузер вы используете?
Safari v11.1
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Какой браузер вы используете?
Safari v11.1
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- Помогло ли решить проблему нажатие F5?
- Случилась ли проблема несколько раз? Постоянно? От случая к случаю?
- Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда.
