#31971: "Better access to trades"
О чём этот отчёт?
Что произошло? Пожалуйста, выберите из нижеследующего
Что произошло? Пожалуйста, выберите из нижеследующего
Пожалуйста, проверьте, существует ли уже отчёт на ту же тему
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| # | Status | Votes | Game | Type | Title | Last update |
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Подробное описание
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• Пожалуйста, скопируйте/вставьте текст ошибки, которую вы видите на экране (если она есть).
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• Пожалуйста, объясните, что вы хотели сделать, что вы сделали и что случилось
• Какой браузер вы используете?
Google Chrome v87
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• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда. Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • Какой браузер вы используете?
Google Chrome v87
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• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • Какой браузер вы используете?
Google Chrome v87
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• Что было изображено на экране, когда вас заблокировало? (Пустой экран? Часть игрового стола? Сообщение об ошибке?)
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • Какой браузер вы используете?
Google Chrome v87
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• Какая часть правил не соблюдена в версии BGA?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• Видно ли нарушение правил в повторе игры? Если да, то на каком ходу?
• Какой браузер вы используете?
Google Chrome v87
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• Какое игровое действие вы хотели совершить?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• Что вы пытались сделать, чтобы выполнить это игровое действие?
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• Что произошло, когда вы попробовали сделать это (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Google Chrome v87
-
• На каком шаге игры произошла проблема (какой была текущая игровая инструкция)?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• Что произошло, когда вы попробовали совершить игровое действие (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Google Chrome v87
-
• Пожалуйста, опишите ошибку отображения. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • Какой браузер вы используете?
Google Chrome v87
-
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда. Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • Какой браузер вы используете?
Google Chrome v87
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • Какой браузер вы используете?
Google Chrome v87
История отчёта
I have also tested with less wide screens, but wider screens might not look as good.
Can you show me a screenshot of what your screen looks like?
2. I can look into alternative trade options.
3. I can make it so if it would require taking dept it will not auto pay, that will be a simple fix.
4. I wasn't sure how much help I should provide the players, but that seems like an ok compromise.
5. This is a bigger one, but I can definitely start by moving the resources, they can go at the top of the player Building/Rail Lines area, and be made bigger.
Once I get that I can look into using those for trades/ showing building costs.
Should other player Resources also be moved to their player tableau areas? or do you think they are fine in the player Score area?
I have recently added logic so when a building is selected I update the Build Button, I can update other UI elements at that time based upon which building is selected (which could use the building cost as I also have that info).
imgur.com/a/M0GATCm
I would probably keep opponent resources in their score areas? Not sure. The thing is that their tableaus are often off-screen so putting the resources there does not seem helpful.
Добавить что-нибудь к этому отчёту
- Другой номер игрового стола / номер хода
- Помогло ли решить проблему нажатие F5?
- Случилась ли проблема несколько раз? Постоянно? От случая к случаю?
- Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда.
