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Отчёты Турн и Таксис: Королевская почта
#33152: "Misclick led to a missing house - a warning would have been appropriate"
О чём этот отчёт?
Что произошло? Пожалуйста, выберите из нижеследующего
Предложение: по моему мнению, это действительно улучшит реализацию игры
Подробное описание
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
On the first route, I intended to place houses to Mannheim, Stuttgart, and Nürnberg. But apparently I did not properly click on Mannheim, and then I only placed to Stuttgart and Nürnberg. I think in situations like this it is pretty clear that that is not the intention and a warning would be appropriate.
Sure, there is a Confirm, but you really don't expect to have to think about this, so the click is pretty automatic...• Какой браузер вы используете?
Mozilla v5
История отчёта
31 янв 2021 22:28 •
psychomike • Разработчики ещё не проанализировали это предложение:
1 фев 2021 0:20 • I still think that the "confirm" notice should list where houses have been placed. It would help ensure this kind of error doesn't happen. So annoying when it does - for all players involved. Mostly the other players are sympathetic and wish the turn could be rolled back to correct the error. I vote this up.
Phoxtrot • Разработчики ещё не проанализировали это предложение:
10 июл 2021 20:09 • It would probably be complex but a warning that you could place more houses would be welcome.
Phoxtrot • Разработчики ещё не проанализировали это предложение:
17 июл 2021 1:42 • Warning could work like this pseudo code:
This method returns true if a warning for 'you could place more houses' is needed
A = Set of cities forming the current road;
A= A with filtering out of cities where the player already has a house from previous roads;
B = Subset of A containing the cities where the player has currently decided to put a house;
If size(A) = size(B) then return false;
if size(B) >= number of houses in player's reserve then return false;
if size(B) <= 1 then return true;
C = Set of regions that have at least one city in set B;
if ( size(C) = 1 ) then
{ If (A-B) contains a city of region X then return true, else return false }
D = Set of regions that have at least one city in set A
if size(C) = size(B) then
{ if Size(C) < Size(D) return true else return false)
return false (<-- But if we are here, the houses currently selected by the player are not valid)
Hopefully, I didn't make any mistake.
This method returns true if a warning for 'you could place more houses' is needed
A = Set of cities forming the current road;
A= A with filtering out of cities where the player already has a house from previous roads;
B = Subset of A containing the cities where the player has currently decided to put a house;
If size(A) = size(B) then return false;
if size(B) >= number of houses in player's reserve then return false;
if size(B) <= 1 then return true;
C = Set of regions that have at least one city in set B;
if ( size(C) = 1 ) then
{ If (A-B) contains a city of region X then return true, else return false }
D = Set of regions that have at least one city in set A
if size(C) = size(B) then
{ if Size(C) < Size(D) return true else return false)
return false (<-- But if we are here, the houses currently selected by the player are not valid)
Hopefully, I didn't make any mistake.
trimall • Разработчики ещё не проанализировали это предложение:
17 сен 2021 15:57 • This happened again in boardgamearena.com/table?table=202518669, with beginners at the table. There were several observations:
1) On two occasions, a warning that more houses could be played would've been useful.
2) A player placed houses only at the edges of a route (the circles), thinking that the full route would be covered by that, though there were more cities in between.
3) Also, `Confirm House Placement` button is misleading for beginners.
4) The button should not even be enabled / clickable in some situations, especially considering that points are lost for unplaced houses at the end of the game.
1) On two occasions, a warning that more houses could be played would've been useful.
2) A player placed houses only at the edges of a route (the circles), thinking that the full route would be covered by that, though there were more cities in between.
3) Also, `Confirm House Placement` button is misleading for beginners.
4) The button should not even be enabled / clickable in some situations, especially considering that points are lost for unplaced houses at the end of the game.
Phoxtrot • Разработчики ещё не проанализировали это предложение:
26 окт 2021 16:10 •
5 окт 2024 1:10 • There are rare reasons not to place as many house as you can.
The most common is that you need to keep houses to finish some objectives with your next road. This is pertinent because you don't own enough houses to put one everywhere. You have 2 houses too few so if you think you'll be able to place them all, you'll want so sacrifice a single region that you will not finish rather than have 2 unfinished regions.
But yeah, a warning would be very welcome (see my suggestion above).
The most common is that you need to keep houses to finish some objectives with your next road. This is pertinent because you don't own enough houses to put one everywhere. You have 2 houses too few so if you think you'll be able to place them all, you'll want so sacrifice a single region that you will not finish rather than have 2 unfinished regions.
But yeah, a warning would be very welcome (see my suggestion above).
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Пожалуйста, укажите всё, что вам кажется значительным для воспроизведения этой ошибки или понимания вашего предложения:
- Другой номер игрового стола / номер хода
- Помогло ли решить проблему нажатие F5?
- Случилась ли проблема несколько раз? Постоянно? От случая к случаю?
- Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.