#38281: "Include "Accept game" feature in Arena game by hiding opponents when accepting (cut down on AFKs)"
О чём этот отчёт?
Что произошло? Пожалуйста, выберите из нижеследующего
Что произошло? Пожалуйста, выберите из нижеследующего
Пожалуйста, проверьте, существует ли уже отчёт на ту же тему
Если это так, ПРОГОЛОСУЙТЕ за этот отчёт. Отчёты с наибольшим количеством голосов будут рассматриваться В ПЕРВУЮ ОЧЕРЕДЬ!
| # | Status | Votes | Game | Type | Title | Last update |
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Подробное описание
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• Пожалуйста, скопируйте/вставьте текст ошибки, которую вы видите на экране (если она есть).
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• Пожалуйста, объясните, что вы хотели сделать, что вы сделали и что случилось
• Какой браузер вы используете?
Google Chrome v89
-
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда. Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Какой браузер вы используете?
Google Chrome v89
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Какой браузер вы используете?
Google Chrome v89
-
• Что было изображено на экране, когда вас заблокировало? (Пустой экран? Часть игрового стола? Сообщение об ошибке?)
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Какой браузер вы используете?
Google Chrome v89
-
• Какая часть правил не соблюдена в версии BGA?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• Видно ли нарушение правил в повторе игры? Если да, то на каком ходу?
• Какой браузер вы используете?
Google Chrome v89
-
• Какое игровое действие вы хотели совершить?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• Что вы пытались сделать, чтобы выполнить это игровое действие?
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• Что произошло, когда вы попробовали сделать это (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Google Chrome v89
-
• На каком шаге игры произошла проблема (какой была текущая игровая инструкция)?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• Что произошло, когда вы попробовали совершить игровое действие (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Google Chrome v89
-
• Пожалуйста, опишите ошибку отображения. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Какой браузер вы используете?
Google Chrome v89
-
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда. Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Какой браузер вы используете?
Google Chrome v89
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Какой браузер вы используете?
Google Chrome v89
История отчёта
This one hides who the opponent is so that doesn't happen.
I'm tired of this AFK stuff happening. (boardgamearena.com/gamereview?table=638192809 )
Please up vote this and the other one so we can take care of this issue.
Добавить что-нибудь к этому отчёту
- Другой номер игрового стола / номер хода
- Помогло ли решить проблему нажатие F5?
- Случилась ли проблема несколько раз? Постоянно? От случая к случаю?
- Если у вас есть скриншот этой ошибки (что является хорошей практикой), вы можете использовать любой сервис для размещения изображений (например, snipboard.io), чтобы загрузить его и скопировать/вставить ссылку сюда.
