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Отчёты Railways of the World
#49402: "Create an auto pass button for bidding"
rejected: Разработчики не думают, что это хорошая идея, или соотношение затрат к пользе слишком высоко
1
О чём этот отчёт?
Что произошло? Пожалуйста, выберите из нижеследующего
Предложение: по моему мнению, это действительно улучшит реализацию игры
Подробное описание
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
I think it would be useful to create an auto pass button to speed up the game if you see the bid reach your maximum or if you've bid your max anyway. You would click this button when it wasn't your turn to pass when it comes back to your turn.• Какой браузер вы используете?
Opera GX
История отчёта
28 сен 2021 11:20 •
WetDogIsHappy • Разработчики хотели бы получить больше информации об этом предложении:
1 окт 2021 5:57 • Good thought.
It would reduce the bidding cycle by one bidding event for every player who has reached their personal limit.
I am not sure how many times it would be used.
If you are playing a real time game, the bidding cycle is pretty quick, so most players would likely be to lazy or not have enough time to decide before it was their turn to bid again anyway.
In a turn a day game, you don't know if you have been over bid without checking fairly regularly. I personally don't usually have enough information to click 'Pass' until I have seen how fierce the competition is.
It would also require a solid amount of coding to change how the bidding data is collected, so it would require a considerable improvement in the time spent in bidding to be worth the change.
Do you have any metrics to show your expected time savings?
It would reduce the bidding cycle by one bidding event for every player who has reached their personal limit.
I am not sure how many times it would be used.
If you are playing a real time game, the bidding cycle is pretty quick, so most players would likely be to lazy or not have enough time to decide before it was their turn to bid again anyway.
In a turn a day game, you don't know if you have been over bid without checking fairly regularly. I personally don't usually have enough information to click 'Pass' until I have seen how fierce the competition is.
It would also require a solid amount of coding to change how the bidding data is collected, so it would require a considerable improvement in the time spent in bidding to be worth the change.
Do you have any metrics to show your expected time savings?
Nattytom501 • Разработчики хотели бы получить больше информации об этом предложении:
1 окт 2021 11:20 • I do not have any hard data; this request was just inspired by the current game I'm in where it is is reasonably slow and I didn't want to slow the game down more by everyone having to wait for me to log back in just to pass because I've figured out roughly how much money I need this turn and have already bid all I can.
For personal data the amount it would speed up the game is greatly influenced by a number of factors. If it is the middle of the night when it comes to my turn that could be six hours saved for example or for at work or out when it becomes my turn that is easily potentially more hours saved.
For personal data the amount it would speed up the game is greatly influenced by a number of factors. If it is the middle of the night when it comes to my turn that could be six hours saved for example or for at work or out when it becomes my turn that is easily potentially more hours saved.
WetDogIsHappy • Разработчики не думают, что это хорошая идея, или соотношение затрат к пользе слишком высоко:
6 окт 2021 5:05 • Sorry, to much effort to implement and not enough time saving.
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