#50132: "Speed up the draft with asynchronous turns"
О чём этот отчёт?
Что произошло? Пожалуйста, выберите из нижеследующего
Что произошло? Пожалуйста, выберите из нижеследующего
Пожалуйста, проверьте, существует ли уже отчёт на ту же тему
Если это так, ПРОГОЛОСУЙТЕ за этот отчёт. Отчёты с наибольшим количеством голосов будут рассматриваться В ПЕРВУЮ ОЧЕРЕДЬ!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Подробное описание
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• Пожалуйста, скопируйте/вставьте текст ошибки, которую вы видите на экране (если она есть).
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Пожалуйста, объясните, что вы хотели сделать, что вы сделали и что случилось
• Какой браузер вы используете?
Safari v14.1
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• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
• Какой браузер вы используете?
Safari v14.1
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • Какой браузер вы используете?
Safari v14.1
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• Что было изображено на экране, когда вас заблокировало? (Пустой экран? Часть игрового стола? Сообщение об ошибке?)
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • Какой браузер вы используете?
Safari v14.1
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• Какая часть правил не соблюдена в версии БГА
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Видно ли нарушение правил в повторе игры? Если да, то на каком ходу?
• Какой браузер вы используете?
Safari v14.1
-
• Какое игровое действие вы хотели совершить?
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Что вы пытались сделать, чтобы выполнить это игровое действие?
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• Что произошло, когда вы попробовали сделать это (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Safari v14.1
-
• На каком шаге игры произошла проблема (какой была текущая игровая инструкция)?
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Что произошло, когда вы попробовали совершить игровое действие (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой браузер вы используете?
Safari v14.1
-
• Пожалуйста, опишите ошибку отображения. Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • Какой браузер вы используете?
Safari v14.1
-
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
• Какой браузер вы используете?
Safari v14.1
-
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • Какой браузер вы используете?
Safari v14.1
История отчёта
Synchronised drafting is a must
Добавить что-нибудь к этому отчёту
- Другой номер игрового стола / номер хода
- Помогло ли решить проблему нажатие F5?
- Случилась ли проблема несколько раз? Постоянно? От случая к случаю?
- Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
