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#70435: "Infinite words: no way to stop the game other than abandoning"
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Предложение: по моему мнению, это действительно улучшит реализацию игры
Подробное описание
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We played a game in training mode with infinite words. When we finally wanted to finish the game, the only way we found was abandoning the game.
I would suggest have players click on a button to keep playing or on another button to finish the game.• Какой браузер вы используете?
Google Chrome v104
История отчёта
aghagh • Разработчики ещё не проанализировали это предложение:
21 авг 2022 22:33 • It could be something similar to The Crew, where all players, after each mission, have to click to continue or stop. As turns in Just One are shorter than missions in The Crew, maybe the button could be displayed every 5 words to ask players if they want to play 5 more words.
KuWizard • Разработчики ещё не проанализировали это предложение:
21 авг 2022 22:35 • They asked me to do as it's done in Concept - I've done that! :)
aghagh • Разработчики ещё не проанализировали это предложение:
22 авг 2022 9:26 • As an alternative (and better) idea: a button always present somewhere in the screen. If clicked by any one player, the game will finish after current word (all players are immediatly informed). This way there would be no downtime. It could be labeled "Finish the game after current turn" or something like that.
I didn't know how it was done for Concept., but I would suggest them to implement something like this too. :)
There might come a day where abandoning rates are used for something or maybe just indicated for a user, and it might distort this information. For example, in Hanabi it gives info on what type of player the user is.
And are stats generated if the game is abandoned ?
I didn't know how it was done for Concept., but I would suggest them to implement something like this too. :)
There might come a day where abandoning rates are used for something or maybe just indicated for a user, and it might distort this information. For example, in Hanabi it gives info on what type of player the user is.
And are stats generated if the game is abandoned ?
aghagh • Разработчики ещё не проанализировали это предложение:
25 авг 2022 19:05 • I found this report for Concept: boardgamearena.com/bug?id=41136
Here they complain about having to quit after someone had already left the table. And they make valid suggestions that would apply here as well, including a button like in The Crew (more or less what I suggested above) and a sudden death mode (the games woulboardgamearena.com/bug?id=70435#d end as soon as a word is not guessed).
Here they complain about having to quit after someone had already left the table. And they make valid suggestions that would apply here as well, including a button like in The Crew (more or less what I suggested above) and a sudden death mode (the games woulboardgamearena.com/bug?id=70435#d end as soon as a word is not guessed).
aghagh • Разработчики ещё не проанализировали это предложение:
25 авг 2022 19:14 • I just reread the announcement message when this option was released.
It says that the team will always win with a score of 1. But this can never happen if players are forced to abandon the game in order to finish it.
It also says that the game will use each card once, without repeats. So, what would happen after all words have been played ? Still players would have to abandon ? This is a difficult scenario to test (the number of words is over 500). Any volunteers... ? :)
It says that the team will always win with a score of 1. But this can never happen if players are forced to abandon the game in order to finish it.
It also says that the game will use each card once, without repeats. So, what would happen after all words have been played ? Still players would have to abandon ? This is a difficult scenario to test (the number of words is over 500). Any volunteers... ? :)
KuWizard • Разработчики ещё не проанализировали это предложение:
25 авг 2022 19:16 • I can tell you what will happen :)
Game will end normally 😁
Game will end normally 😁
aghagh • Разработчики ещё не проанализировали это предложение:
26 авг 2022 17:41 • Thanks for saving me the effort of playing a game with +500 turns. :)
As for the button suggestion to have the game come to a proper ending, if not to be implemented, I think the minimum would be to inform the players during setup that they will have to abandon the game to finish it, so they know what they're getting into.
As for the button suggestion to have the game come to a proper ending, if not to be implemented, I think the minimum would be to inform the players during setup that they will have to abandon the game to finish it, so they know what they're getting into.
Waltex • Разработчики ещё не проанализировали это предложение:
3 ноя 2022 23:47 • When people start an infinite game, please make the game put ADDITIONAL WORDING on the screen telling players how to stop the game.
Hulb • Разработчики ещё не проанализировали это предложение:
29 авг 2023 1:35 • 500? I saw in the game contents that it comes with 110 clue cards, not sure how it makes 500 out of 110?
cigma • Разработчики ещё не проанализировали это предложение:
16 сен 2023 8:37 • Hulb, there are 110 clue cards with 5 words each in the basic game and another 110 cards in the expansion (I am refering to the German paper version). I don't know if the expansion of any local version is on BGA. I think 500 is an approximate figure here.
KuWizard • Разработчики ещё не проанализировали это предложение:
16 сен 2023 8:43 • There's exactly 110 cards, 5 words on each card, yes
jujulautre • Разработчики ещё не проанализировали это предложение:
24 мая 2024 8:42 • So, how do we stop an infinite game ? I can't remember seeing such a button or anything.
KuWizard • Разработчики ещё не проанализировали это предложение:
24 мая 2024 9:03 • You abandon it using standard BGA menu
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