#97633: "Trade notification/alert when someone _accepts_ or counteroffers"
О чём этот отчёт?
Что произошло? Пожалуйста, выберите из нижеследующего
Что произошло? Пожалуйста, выберите из нижеследующего
Пожалуйста, проверьте, существует ли уже отчёт на ту же тему
Если это так, ПРОГОЛОСУЙТЕ за этот отчёт. Отчёты с наибольшим количеством голосов будут рассматриваться В ПЕРВУЮ ОЧЕРЕДЬ!
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Подробное описание
• Пожалуйста, скопируйте текст ошибки, которую вы видите на экране (если она есть).
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Пожалуйста, объясните, что вы хотели сделать, что вы сделали и что случилось
• Какой обозреватель вы используете?
Google Chrome v117
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
• Какой обозреватель вы используете?
Google Chrome v117
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Какой обозреватель вы используете?
Google Chrome v117
• Что было изображено на экране, когда вас заблокировало? (Пустой экран? Часть игрового стола? Сообщение об ошибке?)
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Какой обозреватель вы используете?
Google Chrome v117
• Какая часть правил не соблюдена в версии БГА
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Видно ли нарушение правил в повторе игры? Если да, то на каком ходу?
• Какой обозреватель вы используете?
Google Chrome v117
• Какое игровое действие вы хотели совершить?
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Что вы пытались сделать, чтобы выполнить это игровое действие?
• Что произошло, когда вы попробовали сделать это (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой обозреватель вы используете?
Google Chrome v117
• На каком шаге игры произошла проблема (какой была текущая игровая инструкция)?
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Что произошло, когда вы попробовали совершить игровое действие (сообщение об ошибке, сообщение в строке состояния игры...)?
• Какой обозреватель вы используете?
Google Chrome v117
• Пожалуйста, опишите ошибку отображения. Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Какой обозреватель вы используете?
Google Chrome v117
• Пожалуйста, скопируйте/вставьте текст, который отображается на английском языке, вместо вашего. Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Доступен ли этот текст в системе перевода? Если да, был ли он переведён более 24 часов назад?
• Какой обозреватель вы используете?
Google Chrome v117
• Пожалуйста, точно и кратко опишите своё предложение, чтобы сделать его наиболее доступным для понимания.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Какой обозреватель вы используете?
Google Chrome v117
История отчёта
If we had such an overhauled trade interface we might not need this suggestion. However, that's a much more complicated thing to design. As long as we've still got the current, really hard to use trade interface, this suggestion is pretty simple and straightforward to implement, and would save significant time on turn-based games.
Добавить что-нибудь к этому отчёту
- Другой номер игрового стола / номер хода
- Помогло ли решить проблему нажатие F5?
- Случилась ли проблема несколько раз? Постоянно? От случая к случаю?
- Если у вас есть снимок экрана с этой ошибкой (хорошая привычка), вы можете воспользоваться Imgur.com, чтобы загрузить его и вставить сюда ссылку.