Под листвой
Если ухаживать за садом и сохранять его разнообразие, он оживёт и станет домом для удивительных созданий. Первыми прилетят колибри и пчёлы, заполняя всё вокруг красками и движением. А присмотревшись повнимательнее, мы откроем для себя целый неизведанный мир: среди грибов, в лужицах и листочках кипит жизнь крошечных существ. Они обитают прямо у нас под ногами, оставаясь незамеченными… пока мы не решим заглянуть под листву.
Каждый раунд в игре «Под листвой» проходит в два этапа. Сначала вы кладёте на поле садовый тайл. Затем, если соблюдены условия, на поле могут прийти новые обитатели. Цель игры — набрать как можно больше фишек обитателей. Побеждает игрок с наибольшим их количеством.
Игроков: 2 - 4
Длительность игры: 14 mn
Сложность: 2 / 5
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Сыграйте в Под листвой и 1272 других игр по сети.
Без скачивания, играйте прямо через ваш браузер.
С вашими друзьями и тысячами игроков со всего мира.
Играйте бесплатно.
Краткие правила
Game Play
Each turn is played in 2 phases: the placement of a garden tile and then the possible arrival of new beings.
Phase 1: Placing a garden tile
Choose one of the 3 tiles available in the market and place it in your gaming area, next to a tile you have already placed. Once the tile has been placed, you cannot move it. To place a tile, you must position it so that at least one side of it is completely adjacent to another tile that was placed earlier. It is not required that the terrain spaces match in color or that the puddles are adjacent. You can place the tiles in any position so long as you follow the rules for their placement.
Phase 2: Possible arrival of new beings
After placing the tile in your garden, you must check whether any creature is attracted to the garden. It is recommended that you check each kind of being in the following order: bees, hummingbirds, and then the dwellers of the leaves, dwellers of the puddles, and, finally, the dwellers of the mushrooms.
Bees
Bees will come to any recently created sector that has 3 or more continuous terrain spaces that are the same color. This sector will then be called a pollinized sector 1 . Take a bee piece and place it anywhere in the pollinized sector 2 . Then, check whether you already have one or more pollinized sectors of that same color in your garden. If you do, then place a bee piece in each pollinized sector of that color 3 . The pollinized sectors do not have any limit on the number of bees they can hold.
Hummingbirds
When the terrain spaces of a tile make up part of pollinized sectors, that tile attracts a hummingbird. Place a hummingbird piece in the nest in the center of the tile. Some tiles have 4 terrain spaces and other have 3 terrain spaces and 1 puddle. In the former case, the 4 terrain spaces must make up part of pollinized sectors. In the case with a puddle, the puddle is not taken into consideration. A hummingbird is attracted by the tile if 3 of its terrain spaces make up part of pollinized sectors.
In addition, any time you make a row of 3 tiles that have attracted at least one hummingbird, the tile in the middle will attract another hummingbird. Likewise, if you are able to form a column of 3 tiles have attracted at least one hummingbird, the tile in the middle will attract another hummingbird. So, this means that a maximum of 3 hummingbirds can be achieved on a single tile.
Garden Dwellers
So long as your garden grows, there are chances to attract some new inhabitant. To do this, you must check the conditions for each dweller on their respective cards. If you fulfill the criteria indicated, take the piece for the corresponding dweller and place it on the terrain space in question.
There are some general rules that apply to all dwellers: Each combination of terrains can fulfil the criteria only one time, except if the dweller’s card specifically states otherwise. A terrain space may have different types of dwellers.
End of Turn
Once you have added all the creatures attracted by your garden, you must restore the tile market with a tile from the bag. Your turn ends and the game passes on the next player moving clockwise around the table.
End of the Game
The game comes to an end when the tiles in the bag run out and the market cannot be restored. Each player will have played 12 rounds, during which they will have created a garden made up of 13 tiles. Once the game is over, you proceed to count up the final score. Each player that has a majority of any of the dwellers, takes 2 dweller pieces of that type and adds them to their garden. If there is a tie for the majority, the bonus is applied to all the people who tied.
Then, each player counts up all the creature pieces in their garden, taking into account bees, hummingbirds, and the various dwellers. Whoever gets the most pieces in total wins the game. If there is a tie, then the person with the most hummingbirds wins. If there is still a tie, then whoever has the most bees wins. If the tie persists after the bees, then the victory is shared between the tied players.
