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Руководство #1810
Move #1
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It's your turn!
I would like to think a little, thank you
Previously on Mexica #624175967 ... ([Skip last moves replay])
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Nekonyancer

Давайте научимся играть в Мексика!

Подсказки:

• Вместо использования кнопок вы можете использовать клавишу ПРОБЕЛ для прохождения руководства.

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Это руководство существует благодаря: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6847e67dba5aa2.47040595.jpg[/img] Вы и другие Шочипилли — ацтекские вельможи — строите Теночтитлан, великую столицу Ацтекской империи! [green][tip] Этот 48-шаговый учебник лучше всего просматривать на компьютере![/green]1maintitlebar_content000
NekonyancerВ игре *Mexica* игроки будут тратить действия на строительство каналов, разделяя остров на *районы* определенного размера. Они также построят *храмы* в этих районах, чтобы почитать богов. Игроки зарабатывают очки, завершая районы и имея наибольшее количество храмов в каждом районе в конце каждого раунда. [green]После 2 раундов побеждает тот, кто наберет больше всего очков![/green]2maintitlebar_content000
NekonyancerЭто [red]*Императорский дворец.*[/red] В начале игры каждый игрок должен разместить своего *Шочипилли* (Ш.П.) на одном из внешних полей дворца.3mex_cell_7_9000mex_cell_6_8 1 mex_cell_7_7 1 mex_cell_7_9 1 mex_cell_8_8 1
Nekonyancer*Выберите [red]правое пространство[/red] дворца. Затем [blue]«Подтвердите»[/blue] свое действие вверху!*4mex_cell_7_9010mex_cell_7_9 1
NekonyancerХорошо, все фишки Ш.П. расставлены, так что теперь мы можем начинать игру! [blue]В нашем ходу нам дается 6 очков действия (ОД). Мы можем использовать их для...[/blue] - Переместите нашего Шочипилли. - Строительство каналов. - Строить/перемещать мосты. - Строить храмы. - Взять жетоны действий. [green]Начнем с движения![/green]1maintitlebar_content679ec79ea6b5300
NekonyancerПеремещение нашего Шочипилли (Ш.П.) на одно поле вверх/вниз/влево/вправо стоит *1 очко действия* (ОД). Если вы [blue]*выберете наш Ш.П.*[/blue] и затем наведете курсор на некоторые близлежащие клетки, BGA покажет вам, сколько ОД потребуется для перемещения в каждую конкретную клетку. [green]Попробуйте![/green]2mex_pilli_1679ec79ea6b5300mex_pilli_1 2
NekonyancerОбратите внимание, что стоимость никогда не превышает *5*, даже для очень удаленных пространств. Вы все еще выбрали наш [blue]*Ш.П.*[/blue], верно? *Затем перейдите в [red]это место![/red]*3mex_cell_8_19679ec79ea6b5310mex_cell_8_19 1
NekonyancerОтлично! Это потребовало 5 из наших 6 ОД. Используя оставшееся 1 ОД, давайте *разместим канал* на доске. В общем ассортименте имеется [red]*два размера*[/red] — 2x1 и 1x1 — но стоимость одинакова: *1 ОД* за каждый.1mex_supply_large_canal679ec7bd6f18400mex_supply_small_canal 1 mex_supply_large_canal 1
NekonyancerЕдинственное ограничение на размещение каналов заключается в том, что мы должны размещать их на *пустых* местах. [green]Давайте попробуем![/green] *1.* Выберите [blue]*2x1 канал.*[/blue] *2.* Расположите канал так, чтобы он покрывал [red]*эти два пространства.*[/red] Нажатие после размещения *повернет* плитку. *3. [blue]Подтвердить![/blue]*2pagemaintitletext679ec7bd6f18410mex_cell_6_18 1 mex_cell_7_18 1 mex_supply_large_canal 2
NekonyancerХорошо, это были все шесть наших ОД. *Нажмите [blue]здесь[/blue], чтобы завершить наш ход!* [green](Шаг 10/48)[/green]1endTurn_button679ec7c7498b910endTurn_button 2
NekonyancerСледующий ход! *Поместите еще один [blue]2x1 канал[/blue] [red]здесь![/red]*1mex_supply_large_canal679ec7e492f7c10mex_cell_8_18 1 mex_cell_9_18 1 mex_supply_large_canal 2
NekonyancerОтлично! Теперь мы отделили область, в которой находится ровно *10 мест*. [img]https://x.boardgamearena.net/data/tutorials/img6847e67f3bd2c4.14465925.jpg[/img]1maintitlebar_content679ec7ee5975800
NekonyancerВ правом нижнем углу доски находится ящик с восемью [red]*жетонами Calpulli*[/red]. Возможно, вам нужно будет *прокрутить вниз*, чтобы их увидеть.2maintitlebar_content679ec7ee5975800mex_commands 1
NekonyancerВсякий раз, когда у игрока есть Ш.П. в отделенной зоне с *тем же количеством* мест, что и большая желтая цифра на жетоне Calpulli, они могут поместить этот жетон на остров, чтобы *основать район* Затем они получат *очки победы*, равные среднему светло-голубому числу на жетоне.3mex_commands679ec7ee5975800
NekonyancerВ данном случае мы отделили зону с десятью местами. BGA признала это и выделила для нас токен [blue]*10-space*[/blue]. Мы можем разместить его в любом месте на поле в качестве *бесплатного действия* и получить 5 очков! *1.* Выберите [blue]*10-значный токен.*[/blue] *2.* Place it [red]*here.*[/red]4mex_cell_6_21679ec7ee5975810mex_cell_6_21 1 mex_calpulli_59 2
Nekonyancer*Excellent!* We scored 5 points! Next, if you look at the other end of the island, you'll see that our [red]*opponent*[/red] is trying to finish their own area. It looks like it will be a big one!1mex_cell_4_5679ec7faabe7900mex_cell_3_3 1
NekonyancerWe can earn some points from their hard work. Whenever a district is founded, any *other* P.M.s in the area earn points equal to the *small white number* on the Calpulli token.2mex_cell_4_5679ec7faabe7900
NekonyancerFor example, if our opponent's P.M. was present when we founded [red]*this district,*[/red] they would have earned *3 points* for free!3mex_cell_6_21679ec7faabe7900mex_cell_6_21 1
NekonyancerWith that in mind, I think we should drop in on the district our opponent is building! [red]Hmm, using 5 points to move our P.M. is kind of a lot, though.[/red]4mex_cell_5_5679ec7faabe7900
NekonyancerBut now that we have some canals on the board, we can use them to get around more economically. First, we'll need a [blue]*bridge.*[/blue] Placing a bridge costs *1 AP.* They must be positioned over canals, oriented perpendicularly so P.M.s can walk across. [green]You know, like bridges.[/green] [green](Step 20/48)[/green]5mex_supply_bridge679ec7faabe7900mex_supply_bridge 2
NekonyancerLet's place one! *1.* Select a [blue]*bridge.*[/blue] *2.* Place it [red]*here,*[/red] next to our P.M.6mex_supply_bridge679ec7faabe7910mex_cell_8_18 1 mex_supply_bridge 2
NekonyancerWe'll need one more bridge for this to work. *Select another [blue]bridge.[/blue] Place it [red]here,[/red] on the canal our opponent built.*1mex_cell_5_3679ec802e525710mex_cell_5_3 1 mex_pilli_1 2 mex_supply_bridge 2
Nekonyancer*Next, select our [blue]P.M.[/blue] and move onto the [red]first bridge[/red] we built.*1mex_pilli_1679ec8069f84210mex_cell_8_18 1 mex_pilli_1 2
NekonyancerNow, for one A.P., we can move our P.M. from one bridge to any other bridge by boat! *Select our [blue]P.M.[/blue] again. Select the [red]second bridge[/red] to move there!*1mex_pilli_1679ec80b13cb710mex_cell_5_3 1 mex_pilli_1 2
NekonyancerWheeee! Wasn't that fun? *Finally, select our [blue]P.M.[/blue] and move one space [red]up![/red]*1mex_cell_5_4679ec811d29bd10mex_cell_4_3 1 mex_pilli_1 2
NekonyancerWe're now standing on ground that will officially become part of the new district! [blue]*End our turn!*[/blue]1endTurn_button679ec815a137a10endTurn_button 2
NekonyancerOur opponent founded the district! They scored *6* points, and we scored *3* just by being there!1mex_cell_2_2679ec84c367ee00
NekonyancerNext, let's learn about placing *temples.* [blue]Each player starts the game with 9 temples in their personal supply:[/blue] • 3 1-floor temples. • 3 2-floor temples. • 2 3-floor temples. • 1 4-floor temple. The AP cost to place a temple is equal to number of floors.2mex_supply_temple_2679ec84c367ee00
NekonyancerTemples can be placed on any empty space in the same district - or area that will become a district - as our P.M. Let's place our big one! *Select our [blue]4-floor temple.[/blue] Place it [red]here.[/red]*3mex_supply_temple_4679ec84c367ee10mex_cell_3_4 1 mex_supply_temple_4 2
Nekonyancer*Great!* That took 4 AP, but it was worth it. When all eight [red]*Calpulli tokens*[/red] are on the board - meaning eight districts have been founded - the round will end, and a special [green]scoring round[/green] will take place. [green](Step 30/48)[/green]1mex_temple_17679ec862ea42100mex_commands 1
NekonyancerIn scoring rounds, BGA will count up each player's *temple floors* in each founded district. The player with the highest total will earn points equal to the big yellow number on the district's Calpulli token. The other two numbers are for 2nd place and 3rd place.2mex_cell_2_2679ec862ea42100
NekonyancerWe currently have a total of 4 temple floors in this district. Our opponent has 3, and so does the [red]neutral player,[/red] whose temples are only present in 2-player games. If these circumstances do not change, we will earn *12 points* in each scoring round. Our opponent and the neutral player will each earn *6 points* for second place.3mex_temple_17679ec862ea42100
NekonyancerThere's one more action I need to show you: *taking action tokens.* Each token costs 1 AP. We can take up to 2 per turn. *Click [blue]here.[/blue] Then "Confirm" at the top!*4mex_supply_action_token679ec862ea42110mex_supply_action_token 2
Nekonyancer[red]Great, we spent our last 2 actions to get two tokens![/red] We can spend these tokens on other turns to gain 1 extra AP each. There is no limit to how many you can use on a single turn.1mex_supply_player_token679ec86c7bb2800mex_supply_player_token 1
NekonyancerI've covered all the rules. Let's found one more district together to make sure you've got it! *First, select our [blue]PM[/blue] and move it [red]here.[/red]*1mex_cell_5_4679ec88c30dc910mex_cell_6_3 1 mex_pilli_1 2
NekonyancerThis looks like a good spot for a new district! [green]So... how big should it be? Where should the canals go?[/green]1mex_cell_6_5679ec8a70bce800
NekonyancerThe next largest available [blue]*Calpulli token*[/blue] is for a *9-space* district. We can put canals on [red]*these spaces*[/red] to make it!2mex_cell_8_6679ec8a70bce800mex_cell_6_5 1 mex_cell_7_5 1 mex_cell_8_5 1 mex_cell_9_3 1 mex_cell_9_4 1 mex_cell_9_5 1 mex_calpulli_60 2
Nekonyancer*Select a [blue]1x2 canal tile.[/blue]* *Place it [red]here![/red]*3mex_supply_large_canal679ec8a70bce810mex_cell_6_5 1 mex_cell_7_5 1 mex_supply_large_canal 2
Nekonyancer*Place another [blue]canal tile[/blue] [red]here![/red]*1mex_supply_large_canal679ec8ae5e51910mex_cell_8_5 1 mex_cell_9_5 1 mex_supply_large_canal 2
Nekonyancer*One more!* [green](Step 40/48)[/green]1mex_supply_large_canal679ec8b4b76d910mex_cell_9_3 1 mex_cell_9_4 1 mex_supply_large_canal 2
NekonyancerOkay, the area is ready. *Select the [blue]9-space Calpulli token.[/blue] Place it [red]here![/red]*1mex_cell_6_5679ec8b99db6a10mex_cell_6_2 1 mex_space_3 2
Nekonyancer[green]Great! That's another 5 points for us![/green] Before we move on to another district, let's put a temple down. We have 1 AP left, so we can only place a 1-floor temple...1mex_cell_6_4679ec8c0a132700
Nekonyancer... unless we use some [red]*action tokens!*[/red] *1.* Click [red]*here.*[/red] *2.* Click on the *"+"* at the top. It should say "Spend 2 Action Token(s) now. *3. [blue]Подтвердить![/blue]*2mex_supply_player_token679ec8c0a132710mex_supply_player_token 1
NekonyancerGreat, we redeemed 2 action tokens to get an extra 2 AP this turn! Let's use them to place a [blue]*3-floor temple.*[/blue] *Select a [blue]3-floor temple.[/blue] Place it [red]here.[/red]*1mex_supply_temple_3679ec8d32d10810mex_cell_7_3 1 mex_supply_temple_3 2
NekonyancerOkay, I think you've seen enough! [green]The round will end when...[/green] • All 8 Calpulli tokens have been used, meaning there are eight districts on the board. *AND* • At least one player has placed all of their temples. Then a special scoring round will take place, as I explained before. Each player will score points for each district they have temples in.1maintitlebar_content679ec8db0677900
NekonyancerAfter the scoring round, each player will receive another 9 temples. Players who did not finish placing their first set of temples will not have to discard them. Another *7 Calpulli tokens* will be revealed and placed in the bottom-right corner of the board. [red]Then the second round will begin![/red]2maintitlebar_content679ec8db0677900
NekonyancerThe second round will play out and end the same way the first one did. When at least one player has played all their temples and all the Calpulli tokens have been used to make new districts, the end of the game will be *triggered.* When all players have had the *same number of turns,* the game will end, and another scoring round will take place. [green]After that, whoever has the most points wins![/green]3maintitlebar_content679ec8db0677900
Nekonyancer[blue]*Thank you for playing through this tutorial for Mexica!*[/blue] If you have any questions or comments about this tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to... • *Michael Kiesling* and *Wolfgang Kramer* for designing this game. • *Super Meeple* for publishing. • *Sir Heo* for bringing it to BGA. Have fun! :D4maintitlebar_content679ec8db0677900
Nekonyancer

Теперь вы готовы к вашей первой игре!


Играйте в Мексика сейчас!

Присоединяйтесь к Арене Настолок, чтобы сыграть в 1 127 настольных игр по сети - со своими друзьями или с 10 594 000 игроков по всему миру :)



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Мексика правила: интерактивное руководство
Мексика правила: интерактивное руководство
Мексика правила: интерактивное руководство
I agree with the Terms of Services and ask for the immediate activation of my Premium account.
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pk_test_xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 11941354 twd xxxxx -Вы- 0

Mexica

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

2
(en)
Mexica rulebook
1
(de)
Spielregel
1
(ja)
『メキシカ』の遊び方・魅力をご紹介!
1
(es)
Reglas en Español
0
(fr)
Les règles au format PDF
0
(ja)
BGG
0
(hu)
Játékszabály

See 6 more...

Game help:


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Display game logs
Display tooltips
Autoconfirm turn actions
Darker district cells on mouseover
White temple pips

Game options

Game mode
Normal mode
Game speed
Turn-based • 2 moves per day (+12h00 per turn (maximum 36h00))

publisher

Designer: Michael Kiesling, Wolfgang Kramer

Artist: Paul Mafayon, Walter Pepperle, Christophe Swal, Franz Vohwinkel

Developed by: Sir Heo

Release 250201-1151

Ambient music for Mexica

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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nekonekoneko3
nekonekoneko3
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Это моя первая игра, поэтому у меня двойной запас времени
Благодарю за помощь!

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Resign
Abandon

Перезапустить руководство?

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Nekonyancer:



Выше в тексте не забудьте объяснить игроку, какое действие следует сделать. Обратите внимание, что следующее действие в повторе ДОЛЖНО было быть сыграно Visitor-183.

Обратите внимание: вы можете нажать на любой элемент игры, чтобы выделить его, когда этот шаг отображается.

Доступная разметка :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

Давайте научимся играть в Мексика!

Подсказки:

• Вместо использования кнопок вы можете использовать клавишу ПРОБЕЛ для прохождения руководства.

• С помощью    вы можете сворачивать объяснения в руководстве, если это необходимо.


Это руководство существует благодаря: Nekonyancer
Наведите курсор мышки на игровой элемент, чтобы добавить этот комментарий:
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